Vel.Velocity = (c.HumanoidRootPart.Position - c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(1,0,0)).p).unit * boostSpeed If InputObject.Ke圜ode = Enum.Ke圜ode.A and Debounces.isAttacking = false and Debounces.isSprinting = true and Debounces.isBoosting = false and Debounces.isPassive = true and Debounces.isTyping = false then Uinps.InputBegan:connect(function(InputObject) Sw(10)for i=0,1.05 do p.Transparency=i sw()end p:Destroy()
Local j=Instance.new("BodyVelocity",p)j.MaxForce=Vector3.new(1,1,1)/0 j.Velocity=Vector3.new()p.CanCollide=nil P.Touched:connect(function(p)if p.Parent:FindFirstChild("Humanoid")then if p.Parent.Humanoid~=human then RiseLevel(p.Parent.Humanoid,1)p.=p.-1 end end end) Idk.Transparency=.5 idk.CFrame=CFrame.new(pos)*CFrame.Angles(0,0,math.rad(90)) Sp.Scale=idk.Size*20 idk.Size=Vector3.new()idk.Color=Color3.new(1.1.1)sp.MeshType="Cylinder" Idk.Size=Vector3.new(2,80,80)local sp=Instance.new("SpecialMesh",idk)idk.Anchored=1 idk.CanCollide=nil If k="f"and not Tired.d and not dunkedon and Debounces.isPassive then Wait(1)Debounces.isAttacking=false KG:Resume() Jam.DisplayOrder=12 local j=Instance.new("Frame",jam)j.BackgroundColor3=Color3.new() Local jam=Instance.new("ScreenGui",p:FindFirstChildOfClass("PlayerGui")) If mouse.Target then Debounces.isAttacking=true If hum and vel>20 then RiseLevel(hum,vel/400)hum.Health=hum.Health-vel/400 end Tired.n=Tired.n+((not hum or hum.Health=0) and 1 or 2) Jet.Position=mouse.Target~=nil and or jet.Position If not hum then jet.D=2000 jet.P=2000 end Local jet=Instance.new("BodyPosition",GrabObj) If GrabObj.Parent:FindFirstChild'Humanoid'then If k="c"and not Tired.d and Debounces.isPassive then
Tired.n=Tired.n-5 DefAble=true hldng.r=nilĮnd t.Text=tostring(math.floor(Tired.n*10)/10)."/".tostring(Tired.m)
If hum.Health>0 and hum.Health-dmg=Tired.m then